// RPGS AND LARPS

  1. // RPGS
  2. // LARPS
  3. // PATHFINDER SOCIETY

NOTE: The following schedule is a provisional schedule and is subject to change.

// QUICK LOOK:
FRI. | GAME [SYSTEM] | AGE
18:00- | An Awntyr Betydde | 13+
21:00 [Mythic Bastionland]
| Knights of Flowerpower | 13+
[Pathfinder 2e]
| The Hyqueous Vaults | 18+
[Hyperboria]
| Tomorrow City: Skin Deep | 13+
[Tomorrow City: Dieselpunk Roleplaying]
| Nobody left behind | 13+
[Blades in the Dark]
| LARP: Lionel Lancaster's Lifeboat | 18+
[Homebrew]
SAT. | GAME [SYSTEM] | AGE
10:00- | Bad Blood | 13+
13:00 [Marvel Multiverse Roleplaying Game]
| Scattered in the Shattered Isles | 13+
[CosmereRPG ]
| The Cursed Farm [Age of Vikings] | 18+
| The Thousand Eyes of Aumag-Bel | 13+
[Conan: Adventures in an Age Undreamed Of]
| Team Building Exercise! | 18+
[Voidheart Symphony]
| LARP: The Surrender of Imperial | 13+
Preisnia [Homebrew]
SAT. | GAME [SYSTEM] | AGE
14:00- | Font of Knowledge [TimeWatch] | 13+
17:00 | Special Delivery [Ryuutama] | ALL
| THE HEART ALWAYS WINS | 13+
[Heart: The City Beneath]
| The King's Sceptre [D&D 5e] | 13+
| The Lightless Beacon | 18+
[Call of Cthulhu 7th edition]
| Good old fashioned wartime treachery | 13+
[Stars without number]
| LARP: Yorrick Tower [Yorrick Larp] | 13+
SAT. | GAME [SYSTEM] | AGE
18:00- | HOW TO (NOT) FIX A PROBLEM: | 18+
21:00 OSHA Inspection [Hoembrew]
| Long Way Home | 13+
[Heart: The City Beneath]
| The Final Death of Oksana Blum | 18+
[Candela Obscura]
| The Legion of Glare [Pathfinder 2] | ALL
| The Roundagain Road [REALIS] | 18+
| LARP: Peaces of Eight [Homebrew] | 13+
SUN. | GAME [SYSTEM] | AGE
10:00- | Lost in the Library [D&D 5e] | 13+
13:00 | Swords Against the Dead | 13+
[13th Age, Second Edition]
| The heart of the Festival | ALL
[Roll for Shoes]
| The Results Are In [D&D] | 13+
| To keep the waters calm | 13+
[Witch of Westmoreland]
| LARP: Meadowbrook Mischief: | 13+
A Halfling Gathering [Homebrew]
SUN. | GAME [SYSTEM] | AGE
14:00- | ABUSED POWERS: CITY IN FLAMES | 18+
17:00 [Homebrew]
| Eternia: The Shattered Age | 13+
[Index Card RPG]
| Reflection: Zero to Hero [Sentiment]| 13+
| War In Crow's Foot | 18+
[Blades in the Dark]
| Bones of the Earth [Ryuutama] | 18+
| LARP: Man Overboard: | 18+
Corpse Found in Ocean
[Homebrew]

// RPGS


// FRIDAY

6pm – 9pm

An Awntyr Betydde | Alan Armstrong

System: Mythic Bastionland
Rating: 13+
CW: Graphic dark fantasy violence and horror elements. Body Horror and themes of Death and Decay.

*It is Spring, and the world promises as much to you as you do to it. The dreams – or dread – of your youth have at last been fulfilled, for the Seers declared the time has come to dub you to Knight. You have arrived on the shores of Toscallon, the island at the edge of the world, known far and wide as a place of stories. Tremble, for the tales we will tell are far older than you will ever be. Rejoice, for yours are just beginning.*

A dark fantasy adventure inspired by medieval literature for five intrepid knights. This game leans heavily on exploration, mystery, and improvisation. It is likely to be rules-light, vibes-heavy, and collaborative by nature.

Knights of Flowerpower | Damià Canyameres

System: Pathfinder 2e
Rating: 13+
CW: Fire, burning PCs and NPCs, mental torture, allusions to mindbreak and body horror on plants.

“Most Leshy consider Whispered Leaves to be nothing but a myth. A Leshy village where Leshy are born from a shrine, rather than created by a druid? Protected by the 4 so-called “”Knights of Flowerpower”” from all the dangers of the Northern Fangwood and the Gravelands? Only a fool could believe such stories to be true. Well, thank whatever God smiles upon the foolish, for you have managed to find your way into the Leshy community of Whispered Leaves! You and the other outsiders are gathered at the Mossy Root tavern, waiting for a meeting with the head priest of the Whispering shrine. I’m sure they’ll arrive aaaaany minute now. Come to think of it, you’ve seen no locals today. And, for a community that has existed for so long, completely isolated, all the Leshy seem awfully young. Also, why does it smell like something’s burning?!?

Knights of Flowerpower is a Pathfinder2e game where you play as Leshy, immortal nature spirits that inhabit small plant bodies. You will have to defend the legendary village of Whispered Leaves from a sudden threat, and discover any dark secrets it might be hiding.”

The Hyqueous Vaults | Rob Brennan

System: Hyperboria
Rating: 18+
CW: Drowning, mind control, sea creatures, body horror

Come along and experience a modern classic module for old school play.

Your party have discovered a long metal implement wrapped by an oversized map identifying a creek that drains into a mysterious cliffside complex. Your hired sage, Cambrensis the Wise, believed the implement is some sort of key, that the complex dates to an ancient empire of the sea and holds a dead necromancer’s fortune from 100 years ago. Local rumours have told you the complex is flooded and that Gnolls are migrating through the area.

The party has followed the map to a clearing where the creek flows into a cliffside tunnel…

Tomorrow City: Skin Deep | Brendan Murphy

System: Tomorrow City: Dieselpunk Roleplaying
Rating: 13+
CW: Violence, Body Horror, Medical Experiments, Kidnapping, Death, Drugs

Tomorrow City was one of the cities of the future, built to usher in a new age of prosperity, seizing upon scientific achievements at the dawn of the twentieth century. Then came the War. Radium-powered soldiers assembled, diesel-fuelled nightmares rolled off production lines, city fought city, and the world burned in atomic fire. We survived, barely. Tomorrow City still stands, an oil-stained beacon of hope, part-refuge, part-asylum. You are Revs, trouble-shooters, mercenaries, and would be revolutionaries. You’ve been contacted by an old friend, Jacob Cooper, saying his daughter Bette been missing for two days. Will you find her or will she be lost in the diesel-stained chromed spires of Tomorrow City?

Nobody left behind | Makary Golosz

System: Blades in the Dark
Rating: 13+
CW: Violence, death, dystopia, power abuse, police brutality, drug references, unjust imprisonment

They say ‘there’s no honour among thieves’. But for you and your fellow gang members, it is more a chosen family than anything else. So, when one of your mates got caught during a recent job, you all knew – you absolutely have to get him back before the cops put him on a train to the capital. And if that cannot be done, you have to find another way of making sure he won’t be talking during his trial…

This game is meant as an introduction to both the setting and the mechanic of Blades in the Dark, so I will do anything that I can to make it approachable to any new players and people who never played this system before ^^


// SATURDAY

10am – 1pm

Bad Blood | Ciarán Laverty

System: Marvel Multiverse Roleplaying Game
Rating: 13+
CW: Fantasy violence, gambling, organised crime

Take on the roles of the Guardians of the Galaxy as they hedge their bets in a Contraxian casino and trifle with a greedy manager and his less-than-amicable clientele.

Scattered in the Shattered Isles | Selene

System: CosmereRPG
Rating: 13+
CW: Insects and Insect-like creatures, Spiders, Likely character death, claustrophobia, potential tyrophobia triggers, light to medium gore

Lost in an unexplored archipelago of Roshar, your supplies are dwindling. Worst of all, your pursuers are catching up, and they are thirsty for your blood.

Scattered In the Shattered Isles is a dungeon-crawler style game set on the planet of Roshar from the stormlight archives, where your aim is explore different islands and find an escape route back to the main continent.
It will be combat heavy, and each table will have a different set of islands to explore! It is also aimed to be an introduction to the CosmereRPG system as a whole

The Cursed Farm | Peter Nix

System: Age of Vikings
Rating: 18+
CW: Violence

A message from a distant farm has arrived, speaking of dire and potentially supernatural events occuring. The chieftain, Hrafn Reginsson, has chosen you to journey there and render aid. Can you figure out the cause that has blighted the family and save the land before its too late?

The Thousand Eyes of Aumag-Bel | Brendan Murphy

System: Conan: Adventures in an Age Undreamed Of
Rating: 13+
CW: Violence, kidnapping, body horror, drug abuse

KNOW, oh prince, that between the years when the oceans drank Atlantis, and the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars.

You reach a foreign, ancient city after days of travel through the wilds, now licking your wounds and planning your next move. As you sit in a tavern of ill repute, an arrow knocks your tankard aside and soldiers declare your lives forfeit in the name of their master, Aumag-Bel. You find yourself now in a hostile city, beset on all sides by a foe for reasons you do not know. Will you find this shadow ruler? Will you survive? Will you escape the Thousand Eyes of Aumag-Bel?

Team Building Exercise! | Dylan Breheny

System: Voidheart Symphony
Rating: 18+
CW: Crushing mundanity, patronising authorities and financial strife.

Welcome to ORB Entertainments VR Experience and Cocktail Lounge. We’re a team, but remember: You’re always S.T.A.F.F! – Smiling, Tactful, Attentive, Friendly, Fun!

It’s just a job. A way to make some money, to stay on your feet until you find something better. But lately, it feels like you’ll never leave. Down below street level, surrounded by bright screens and wealthy clientelle, the shifts at ORB have always felt long. Ever since your new Manager arrived, they’ve felt endless, like lying awake on a sleepless night. It’s just a job, and sometime soon you’ll climb out of this hole and get back to your real life. But it’s not just a job. There’s something unreal here, and it wants your dreams. Group up. Find it. Take them back.

Voidheart Symphony is a game about fighting demons in the otherworld and day-to-day life. Expect roleplay, problem solving and violence!

2pm – 5pm

Font of Knowledge | Peter Nix

System: TimeWatch
Rating: 13+
CW: Violence

Time-traveling saboteurs just snuffed out all human life with – Comic Sans? You’re a member of TimeWatch, an elite organization of time cops who keep history safe. Find out what happened, track clues forwards and backwards in time, and save true history from those who try to erase it – like the hyperintelligent AI BREEN, which has distributed itself throughout time. Good luck, Agent. Everyone – and we mean everyone – is counting on you.

Special Delivery | Michael Reed

System: Ryuutama
Rating: ALL
CW: Extended travel, storms and bad weather, bogs and difficult terrain, references to bugs and insects, small chance of fantasy violence

The gruff looking bartender turns to address you: “You look like you could do me a favour, a friend of mine needs a very delicate package delivered, up the tallest mountain in the world… you’ll be compensated well if it gets there safe”
Special Delivery is an RP heavy game of travel and navigation through a studio Ghibli inspired world, as you deliver a very special package up through ever worsening conditions

THE HEART ALWAYS WINS | Kasper Wilson

System: Heart: The City Beneath
Rating: 13+
CW: Gambling, gore, unreality, alcohol, darkness, heights

Beneath the ground is a roiling world of unreality. The Heart, an eldritch undercity, a parasite dimension of horror and wonder, builds itself under your feet. It is a place of feverish dreams and maddening obsession and clawing desperation.

And it is the PERFECT place for a Gambling House!

So step through these doors, leave your coat on the rack, and let fortune favour you! Surely in the underground, where reality shapes itself to your desires, you’ll win it big. After all, they say the Heart knows exactly what you want, and by the gods it will give it to you — or it will kill you trying.

The King’s Sceptre | Irene McQuillan

System: D&D 5e
Rating: 13+
CW: Inequality and discrimination

The King is dead, his rightful heir ready to ascend to the throne.
The Prince is handsome and brave, beloved throughout the kingdom, but he must prove his divine right to rule. To do so, he needs The Royal Sceptre, a powerful artifact stored safely in a distant castle. You and your motley companions have been honoured with the task of collecting the sceptre.
Bring it back to the palace and you will be handsomely rewarded… or at least not sent back to the dungeons… hopefully. And then you can live a life of luxury… provided the Prince doesn’t have you executed and provided you aren’t shipped off to fight in some distant war or trampled in another bread riot…
Are you sure you’re on the right side?

The Lightless Beacon | Ciarán Jones

System: Call of Cthulhu 7th edition
Rating: 18+
CW: Violence, Gore, Mature Horror themes.

The lights have gone out at the Beacon Island lighthouse. What has caused it? Simple mechanical failure? Or is there something more sinister lurking in the shadows? The now classic adventure is perfect for people wanting to experience Call of Cthulhu for the first time!

Good old fashioned wartime treachery | Jamie Bowden

System: Stars without number
Rating: 13+
CW: War, personal loss, messing with people

They came in seemingly unstable force; the alien invaders so advanced they seemed like magic – they were decadent enough to believe it themselves and call their leaders ‘wizards’. But they may be an ancient force, but you are young and dynamic species and are ready to keep fighting.

Fortunately one of these so called ‘wizards’ has agreed to defect; now all you have to do is pick him up and take him back to high command – surely this can’t be too hard, or this easy, to extract one of these ‘humans’?

6pm – 9pm

HOW TO (NOT) FIX A PROBLEM: OSHA Inspection | Paul Chambers

System: Hoembrew
Rating: 18+
CW: Violence, body horror, despair, mental illness.

Report on BrightDawn University’s annual safety audit:

72% of the university passes safety standards; however I was unable to inspect their research bee hives, locate their on campus power source or inspect their medical facilities before my allergic reaction to cola kicked in. Due to me not having a previously known allergy to cola (in fact drinking it regularly) and some of the staff acting irrationally during the audit, I recommend an immediate second on to ensure that nothing was missed.

Internal memo at Brightdawn university:

If we have another audit, the instant allergy beam is banned. And so is hurting the inspector.

Play mad scientists and their handlers trying to fix very normal problems with the
worst tools imaginable.

Inspired by: Genius the Transgression, Re-animator and other sci fi nonsense.

Long Way Home | Theo

System: Heart: The City Beneath
Rating: 13+
CW: Body horror, psychological horror, starvation

You’ve been walking for a long time. The quest is over – you did it. You slayed the final evil, stopped the invading heartspawn from destroying your home, saved the world.
You’ve been walking for a long time. No one ever talks about just how far from home you end up, on a quest to the end of the world.
You’ve been walking for a long time. It’s still a long way home.

The Final Death of Oksana Blum | Amélie

System: Candela Obscura
Rating: 18+
CW: This is a supernatural horror game, it will contain horror elements, but lines & veils forms will be in use to ensure the comfort of all players.

When a celebrity medium is found dead in her home in mysterious circumstances, the Circle of the Restless is sent to investigate. There is no such thing as a routine Assignment for Candela Obscura, and this one is no different. Which dangerous phenomenon will the Rosewood family uncover, and what will it cost them to contain it?

The Legion of Glare | Tobias Maude

System: Pathfinder 2
Rating: ALL
CW: Cannibalism

A hobgoblin company named Imakra’s Red Hands has set up camp half a day’s walk from the town of Mutecrest, your home. As Pathfinders, you have been tasked with removing the threat however you choose.

Pathfinder Second Edition is a fantasy role-playing game with tight mathematical balance, where there’s a rule for everything and you can (probably) play any character idea you can think of while still being combat viable.

The Roundagain Road | Phil Doyle

System: REALIS
Rating: 18+
CW: Unreality and general mind fuckery, oppressive regimes, body horror, reference to gore, violence, possible mind control.

The thousand moons of Realis, the lunar millenium, all have their own strangenesses. Few are stranger than Roundagain. A moon surrounded by gravitational fluctuations so strong that it forces you to treat it like a roundabout. You must fly around it to go past it, there is no going through or past it otherwise.

You have crash landed on Roundagain, a moon that no one visits and no one leaves. You must escape before you are entangled in its gravity forever. Can you fly with clipped wings?


// SUNDAY

10am – 1pm

Lost in the Library | Chris Doecke

System: D&D 5e
Rating: 13+
CW: Fairy tale settings, enchantments, happy endings, and the brief appearance of one (1) overbearing mother.

Ruin has found us at last…

The Watchful Order of Magisters and Protectors – or as they’re more commonly known, WOMP – is looking for brave adventures to find and rescue one of their members, who was last seen entering the Pinnacle Library. The magical books within are known for being hard to put down, but in the last 3 days – since Norenn’s disappearance – they’ve become truly… captivating.
“Lost in the Library” is a light-hearted game of exploration, problem-solving, and cleaning up a well-meaning but clumsy sorcerer’s mess.

Swords Against the Dead | Peter Nix

System: 13th Age, Second Edition
Rating: 13+
CW: Violence

You suffer the rudest of awakenings when zombies crash through the walls of the inn, and battle is joined. But where do these shambling menaces arise – the misnamed Isle of Sanctuary, the strangely silent tower of Xuthana, or the Cliff Graves of the Demon Coast? And who or what raised this army of restless undead?

The heart of the Festival | Finn Ellingboe

System: Roll for Shoes
Rating: ALL
CW: Carnival games, car racing, performing in front of a crowd

The Grand Festival has begun! A day of festivity and merriment. Featuring all manner of games and revelry.
But the main attraction?
A competition to find the champions of the people! Featuring all manner of simple yet eclectic challenges, with the winners receiving their true hearts desire.

This will be a **very** unserious, comedic (hopefully) game using Roll for Shoes! An incredibly simple, improv RPG where you make up your own abilities.

The Results Are In | Indigo Morton

System: D&D
Rating: 13+
CW: Body horror, human experimentation, mutilation, and the DM’s overconfidence in their ability to do voices.

The King has sent out a proclamation! An old abandoned laboratory that sits on the outskirts of the capital has sat silent for years. But recently, strange lights and sounds have started coming from them! All soldiers sent out have never returned. As the king hasn’t the manpower to keep sending soldiers, he has decided to enlist the populace to figure it out. You will be rewarded handsomely for your efforts. Just, leave us the address of your next of kin before you go. Just to be safe.

To keep the waters calm | Charles Pützhoven

System: Witch of Westmoreland
Rating: 13+
CW: Fairy Tale Horror, Themes of Unreality, Disorientation, implied feudalism & classism

The war that wages at the Kingdom’s borders is a distant, romantic tale for the citizens of Castletown. You were tasked to protect this illusion when you set out as the retinue of a King’s Knight. But now you are faced with the cost of this fantasy. The Knight is gravely wounded and the Palace
Physician are out of reach.
This leaves only one path: The Witch of Westmoreland. But the way to her is a treacherous one. It leads through the Forest, a place as dangerous as any battlefield, full of things waiting to devour or capture unwary travelers. Better keep your wits sharp…

Witch of Westmoreland is a tarot based fantasy RPG drawing on the horrors of folk- and fairy tales. This will be a story heavy, character driven game with lots of surprises along the way.

2pm – 5pm

ABUSED POWERS: CITY IN FLAMES | Paul Chambers

System: Homebrew
Rating: 18+
CW: Violence, body horror, villain protagonists, hostile law enforcement, abuse of power, torture, violent revenge fantasy.

In a speculative US, things have gone from bad to worse to horrible. The government seems actively hostile to its own people, and then a bubble formed around part of the country like a force field. The news has either gotten really in bad AI or reality may be coming apart. Maybe both.

Then on your worst day you chance handed you either a lifeline or a noose. Becoming a murderous cultist is never anyone’s 1st, 2nd or 10th choice. The pay in shit, the hours are bullshit and lots of people want to kill you. But that last part isn’t new when you aren’t in the right “in group” when authoritarians come to power.

It’s the reality warping power that’s the draw and this cult seems to have gotten at least something right. Hopefully we’ll manage to become bullet proof before law enforcement finds us.

Eternia: The Shattered Age | Edward MC Elroy

System: Index Card RPG
Rating: 13+
CW: Fantasy violence Themes of legacy, loss, and fallen heroes Ruined landscapes / post-war settings Moral choices with lasting consequences (No graphic violence, sexual content, or real-world hate themes)


One hundred years after the fall of He-Man and She-Ra, Eternia survives in the long shadow of its heroes.
The Power Sword was shattered. Magic is unstable. Technology remembers old wars.

Players take on the role of unlikely champions navigating a Mario-world-style map of Eternia, where each location is a high-energy, high-stakes scenario run using Index Card RPG principles. Power Sword shards are awakening, false heirs rise, and the world itself is asking a dangerous question:

Who should carry power now?

This is a fast, cinematic, player-driven adventure about legacy, responsibility, and choosing the future—told through bold action, visible consequences, and moments of wonder.

Reflection: Zero to Hero | Phil Doyle

System: Sentiment
Rating: 13+
CW: Dystopian themes, fantasy violence, and the possibility of body horror and mind control.

Fuse City. A neon-drenched metropolis built atop the corpse of a god. Ruled by the omnicorporation GEIST, it’s not only famous for its hyper-malls. The Coda, a grand tear in reality, sits at its foot, vomiting forth demons and otherworldly horrors into the city. Worry not though, GEIST Heroes™ are here to save the day! Only problem is, you just watched them all die. It’s up to you, the left-over flunkies, interns, and janitors, to take up their abandoned legendary weapons and save the city, before a giant demon pulls all of Fuse City into the Coda.

War In Crow’s Foot | Peter Nix

System: Blades in the Dark
Rating: 18+
CW: Violence

Roric, the ward boss who ran the criminal operations in Crow’s Foot, has been killed. People say it was his second-in-command, Lyssa, who did it. She now controls Roric’s impressive gang of cutthroats, who call themselves the Crows. When Roric died, the peace he had brokered between two enemy gangs fell apart. The Lampblacks and the Red Sashes have once again exploded into open war on the streets. Your crew is poised to profit from all of this, or be swept up in the chaos and destroyed. Who will you side with? Do you have loyalties and friendships in the mix, or are you detached outsiders coldly exploiting the situation?

Bones of the Earth | Dylan Breheny

System: Ryuutama
Rating: 18+
CW: mentions of claustrophobia.

YIn all the stories, there is a dragon. Dragons are the storms, dragons are the seasons, and when the earth shifts, it’s because a dragon is on the move. This morning, your sleepy village woke up to something worse than a passing thunderstorm; The egg of a Mountain Dragon has landed at your door! If you don’t want your town to become the home of a dragon, or the target of its parent, you’ll need to return this nestling up the mountains before the mountains come to you.

Ryuutama is a rules-light game of travel, camping and exploration in a world of pastoral fantasy. Expect problem solving, roleplay and a bit of danger!


// LARPS


// FRIDAY

6pm – 9pm

Lionel Lancaster’s Lifeboat | Síofra Ní Lochlainn

System: Homebrew
Rating: 18+
CW: References to alcohol and/ or drug use. Opt in themes of romance and infidelity.

“The Sargasso Sea, 1925

There’s no prohibition in international waters. Mysterious gentleman of leisure, Lionel Lancaster, has invited some of Empire City’s finest figures onto his yacht for a decadent cruise! Socialites, business magnates, and bootleggers rub shoulders at this magnificent aquatic affair. Past loves collide, old rivals one up each other, and new connections spark for the very first time. An occasion to remember!

Only, something has gone very wrong.

Lionel Lancaster is missing. The yacht is sinking. And there’s not enough space on the lifeboat.

It’s time to decide who’s going down with the ship.

————–

The first part of this larp will involve making characters in a workshop, based on provided templates. The second part will be a PvP game as the passengers must decide who will get the few spots on the lifeboat. The intent is to enjoy the conflict, both internal and external, rather than focusing on winning. This is a larp about dread and painful choices.


// SATURDAY

10am – 1pm

The Surrender of Imperial Preisnia | Grace O’Hanrahan

System: Homebrew
Rating: 13+
CW: War, war crimes (referenced), war profiteering (referenced), xenophobia

“This may be the final day of the glorious imperial nation of Preisnia. For ten long years, the Preisnian army has fought bravely against the Triumvirate but the army has been pushed back to Preisnia’s borders which they can no longer hold and the Triumvirate have sent surrender terms to be accepted by the Preisnian government. Unfortunately, there isn’t really one of those at the moment.

The Chairman of the civilian government has called together the military, the Kaiser, the civilian government, and every other relevant power player to come together to form a government to accept the surrender but can such differing factions cooperate in the face of total annihilation?

The Surrender of Preisnia is a political pvp voting larp focused on real world political ideologies, compromise, and competing interests.”

2pm – 5pm

Yorrick Tower | Dave Hayes & Owen Waide

System: Yorrick Larp
Rating: 13+
CW: Body horror, magic, death, time paradox, meat.

“The Yorrick Tower of Magic Stands in its own Grounds in a small Pocket Dimension created by its
founder Jan Yorickson in 1592. This tower has stood and taught a total of 147 student a year since
then, never more, never less. You are the Class of 2026. You have come from all round the world to
study magic, the forgotten science, and have a lot to prove to both the professors and the other
Students.”

6pm – 9pm

Peaces of Eight | Rowland Coope

System: Homebrew
Rating: 13+
CW: Oceans, piracy, fighting, imminent death.

“It’s been 7 years since the Pirate King died. As is tradition, the greatest pirates from all over the world have come to the atoll known only as “”The Eye”” to elect their new king from among their peers.
Many will have promises they plan on making, and some even plan to try keeping those promises. But only those who can offer good leadership will be considered for the honour. Many suspect that the age of piracy is dying, and anyone wanting to garner favour will need to have some pretty original ideas for revitalising their bounties. With all the greatest minds on the seven seas, from all corners of the oceans, surely someone will have something…
And just to add insult to injury, there are rumours of a ghostly ship appearing out of fog banks and leaving no survivors. Every pirate worth their salt knows the stories of the Flying Dutchman, and every seafarer with half a mind wishes to never witness her.
Usually, these voting ceremonies are joyous festive affaires, but with The Dutchman prowling the waves, best not linger too long in one spot. Even if it is protected by the Heart of the Ocean…”


// SUNDAY

10am – 1pm

Meadowbrook Mischief: A Halfling Gathering | Edward Mc Elroy

System: Homebrew
Rating: 13+
CW: Mild social conflict and gossip Light emotional stress from npcs (tracked with an in-game stress mechanic) Themes of family pressure and embarrassment References to alcohol (in-setting, optional, non-mechanical) No graphic content, no combat or violence, no harassment themes.

Meadowbrook Mischief is a cozy, low-stakes, costumed LARP about food, family, and friendly rivalry.

Players become halflings from one of three village families gathering for an important birthday celebration. Over the course of the day, they’ll share snacks, gossip shamelessly, compete in silly contests, and engage in light-hearted mischief — all while trying to uphold family pride and avoid embarrassment.

There is no combat and no prior LARP experience required. The focus is on social roleplay, comedy, and collaborative storytelling in a warm, welcoming environment inspired by The Hobbit and other cozy fantasy settings.

Expect jam judging, passive-aggressive toasts, suspicious goblins, and the very serious business of who brought the best pie.”

2pm – 5pm

Man Overboard: Corpse Found in Ocean | Helen Wurdinger

System: Homebrew
Rating: 18+
CW: Murder, near death, drug use including alcohol, references to sex

“You are a passenger on the Cerulean Cruise: a luxury cruise ship which has… recently come into some scandal. Nonetheless you would have never expected its owner, Captain Cerulean, to be found floating dead in the ocean tonight. And even more suspiciously, the security camera footage of the last two hours has seemingly been scrubbed. There are only 12 other people who were moving around this part of the ship, so it stands to reason that one of you must’ve had your hand in his untimely demise, using one of six deadly weapons which have been going around.

Man Overboard is a murder mystery LARP with Cluedo inspired game mechanics where you have to figure out who killed with what where and when. That or manage to tangle up others in a web of lies to avoid being caught.”


// PATHFINDER SOCIETY

Slot 1 – Friday PM 18:00 – 21:00

Starfinder 2e – 1-09 Abduction

PCs to find and rescue the Starfinders Zizenzi and Kiha, who failed to return after a visit to the nearby boomtown of Pilferer’s Paradise. The PCs retrace the Starfinders’ intended path, discovering the site where they were ambushed. Here, the PCs fight mutated monsters.

Pathfinder 2e – 7-01 Enough is Enough

TAGS: 13+, Fire

The PCs arrive at the town of Breachill during preparations to attack the Hellknights at nearby Citadel Altaerein. They’ll need to assist the townspeople, lead them to safety across the battlefield, and face off against the Hellknights’ local allies before traveling through a series of mysterious tunnels to help liberate the citadel from behind the Hellknights’ backs!


Slot 2 – Saturday AM 10:00 – 14:00

Pathfinder 2e – 4-12 Negotiations for the Star Gun

The Pathfinder Society has established its first lodge in Arcadia! The Pathfinders seek to earn the trust of the locals. Following up on a story about a stolen star gun, a powerful relic taken from the continent during the Chelaxian occupation. To restore and return this relic, they must travel through the mountains and stop a hag’s servants from taking the star gun for her own purposes.

Pathfinder 2e – 3-04 The Devil-Wrought Disappearance

TAGS: +13

The PCs travel to Egorian, Pathfinders investigate the whereabouts of a captain which leads them to a supposedly abandoned outpost where a large group of devils, Hellknights, and mercenaries have made their headquarters.



Slot 3 – Saturday PM 15:00 – 19:00

Pathfinder 2e – 4-13 Within The Prairies

They must bring a legendary star gun to a mysterious, reclusive gunsmith, persuade them to repair it. They discover a standoffish individual named Whiirii. The PCs must aid Whiirii in repairing the star gun before traveling to Niishan, the star gun’s original home.

Pathfinder 2e – 3-07 The Locked Lodge

TAGS: Cultist, Demons

After saving their captain, Pathfinders must find a way out of a prision made of shadow magic and face of guards and devils.


Slot 4 – Sunday AM 10:00 – 15:00

PFS 2 – 5-19 Demonic Afterparty

TAGS: +13, Cultist, Demons

There has been word of suspicious activity at an abandoned bunker outside the city. The PCs are tasked to investigate the bunker and confirm if anything nefarious is happening. The bunker shows signs of occupation, and the PCs must face off with swarms of insects, traps, and demonic forces to make their way into its inner chambers where cultists of Deskari have recently completed a powerful ritual.

Starfinder 2e – 1-10 Rites of Rekindling

PCs travel to the planet of Lajok to attend the Rekindling Festival—the first celebration of the miraculous rekindling of Lajok’s dying sun Sota. After local saboteurs steal an artifact being used in the festival, the PCs battle dangerously unstable (and disarmingly cute) elementals. In the aftermath, the PCs track down the missing artifact and battle saboteurs alongside an enchanted parade float.


// CONTACT US: