// QUICK LOOK:
FRI. | GAME [SYSTEM] | AGE
18:00- | Midnight Blues [Hard City] | 13+
21:00 | Puddles and Planar Abhorrence. | 13+
And Also Squid. [D&D 5e]
| At the Brink of the Abyss | 13+
[Girl by Moonlight]
| Ternion University Pitch | 13+
Experiment [Triangle Agency]
| LARP: !!Hot Single Monsters In | 18+
Your Area!! [Homebrew]
SAT. | GAME [SYSTEM] | AGE
10:00- | Reflection: Zero To Hero [Sentiment] | 13+
13:00 | One Last Bash [Stars Without Numbers] | 18+
| The Chimes Ring at Midnight | 13+
[Under Hollow Hills]
| MIA - Code Red: Station I [Spycraft] | 13+
| LARP: Nothing Besides Remains | 13+
[Based on the Dark Forest]
SAT. | GAME [SYSTEM] | AGE
14:00- | Branch Riders [Branch Riders] | All
17:00 | The Hellfire Club is Haunted- | 13+
Not Clickbait! [Magnus Archives]
| Remnants [D&D 5e Homebrew] | 13+
| Winter's Daughter [Cairn] | All
| LARP: More Metal, More | 13+
Problems [Homebrew]
SAT. | GAME [SYSTEM] | AGE
18:00- | Special Delivery [Ryuutama] | All
21:00 | Isaac Newton Must Die | 13+
[Mage the Ascension]
| Silence the Oracle [Heart] | 13+
| The Scarecrow [Monster of the Week] | 13+
| LARP: 6 O’Clock Meeting with the | 13+
Supreme Leader [Homebrew]
SUN. | GAME [SYSTEM] | AGE
10:00- | Great Apple Heist! [D&D 5e] | All
13:00 | Darkest Dungeon - The Abyss Returns | 13+
Even the Boldest Gaze [Pathfinder 2e]
| Unwanted Delivery [Lancer] | 13+
| The Bog Man: The Final Chapter | 13+
[Rules-light Homebrew]
| LARP: The Congress of Vienna [none] | 13+
SUN. | GAME [SYSTEM] | AGE
14:00- | Homeworld 7st: No More Lies | All
17:00 [Starfinder 2e]
| To Race the Thunder [Conan] | 13+
| The Machine Doctrine [Magnus Archives] | 13+
| Dare the Darkness [Armour Astir: | 13+
Advent]
| LARP: Tourney At King's Landing | 18+
[Homebrew]
// RPGS
// FRIDAY
6pm – 9pm
Midnight Blues by Brendan Murphy
System: Hard City
Rating: 13+
CW: Noir themes, themes of historical prejudice, blackmail, extortion, violence, murder
Trouble around every corner, a secret on every lip, a gun in every pocket…danger is never far away in THE HARD CITY. You’re sitting in your smoke filled office, down on your luck and down on your last dollar. If you’re such a good P.I., maybe you can solve how you’re almost broke…but then she walked into your life. She had sad eyes, the kind that have seen it all and can’t care to cry anymore. She has a job for you, says her brother was whacked and left to die in some gutter. Cops say it was a mugging gone wrong, but this dame ain’t convinced and she’s paying well for you to care. Well, like your old partner used to say, ‘sometimes you gotta shake the tree to see what falls out’.
Midnight Blues is a Noir themed detective investigation where you look into the mysterious death of a young man, and find how far this case goes.
Puddles and Planar Abhorrence and Also Squid by Oisín O’Callaghan
System: D&D 5e
Rating: 13+
CW: Tentacles, a manipulative cult, fantasy violence, kidnapping, spiders, possible mild thalassophobia trigger
Your head is killing you as you crack open your eyelids. The bed beneath you is harder than you remember… and the covers are so tight? And what the hell is that obnoxious noise, like chanting? You crane your neck to look around and… that’s a fancy knife. That guy in a hood has a knife, why the hell does he have that!? Where are you right now!? As you look around your vision clears, and you see the ropes holding you to this stone slab as the crowd of hooded faces filling the vast circular chamber chant louder and louder. You hear water beneath you as you finally notice four other figures tied to their own slabs forming a ring with yours. Typical. Getting kidnapped on your first week off in months, what else did you expect for an adventurer (mercenary technically, but who cares?) like yourself? You’re not sure who these people are or why they’re trying to kill you, but let’s focus on the present problem first, yeah? Who else is tied up with you, and how are you going to escape…?
At The Brink Of The Abyss by Bonnie Johnson
System: Girl by Moonlight (Forged in the Dark)
Rating: 13+
CW: Mental illness, corrupt governments, death
A game themed after ‘Magical Girl’ shows like Sailor Moon or She-ra and the Princesses of Power. Take on the role of a highschooler with magical powers, leading a double-life as student in an authoratative government that wants to surpress the things you love, and a hero fighting against that government to save the powerless and the misguided.
The game centers around themes of interpersonal connections, self discovery, and oppression.
Characters are pregens, but details of characters and their connections to each other are determined at the table.
Ternion University Pitch Experiment by Phil
System: Triangle Agency
Rating: 13+
CW: Body horror, possible mind control, and possible stressful time limits
Welcome, Agents. This message, embedded in an RPG Convention blurb, shall serve as your mission briefing. Ternion University’s famous pitch drop experiment is on the verge of its next drip. For some reason this utterly mundane experiment is releasing absurd amounts of anomalous energy, truly tectonic. Agents, we are sending you to deal with this incident via the Triangle Agency’s “Tabletop Role-Playing Game” initiative. Find the Anomaly, capture it, and try to remember: This is not a game.
<A game of weird science, anomalous investigations, and deadly expectations.>
// SATURDAY
10am – 1pm
Reflection: Zero to Hero by Phil
System: Sentiment
Rating: 13+
CW: Dystopian themes, fantasy violence, and the possibility of body horror and mind control
Fuse City. A neon-drenched metropole built atop the corpse of a god. Ruled by the omnicorporation GEIST, it’s not only famous for its hyper-malls. The Coda, a grand tear in reality, sits at its foot, vomiting forth demons and otherworldly horrors into the city. Worry not though, GEIST Heroes™ are here to save the day! Only problem is, you just watched them all die. It’s up to you, the left-over flunkies, interns, and janitors, to take up their abandoned legendary weapons and save the city, before a giant demon pulls all of Fuse City into the Coda.
One Last Bash by Jamie Bowden
System: Stars Without Number
Rating: 18+
CW: Black comedy, morally corrupt pcs, hunting animals for sport, melodramatic back stories, sexual humour, drug usage, political corruption
Right lads, the Emperor’s off world to deal with that first rebellion, and all this news of Bread Riots is making me peckish; party at my place while we wait out the crowds? I’ve got a pick up to follow up so we’ll be off planet by the time those other rebels arrive! I mean; the economy’s gone to hell after the currency’s all been forged and rioters keep besieging villas but we’ve got enough food to feast on, drugs to binge on, entertainers hired (of all sorts), a menagerie to hunt and walls to hide behind until my buddy Ace comes with his ship; it’ll be a grand old time!
So c’mon, One Last Bash before the Capital becomes a Party Pooper Planet.
Ps: BYOB.
The Chimes Ring at Midnight by Jack Davis
System: Under Hollow Hills
Rating: 13+
CW: Fairytale Violence, Medium-Light Gore, Dracula, Arachnophobia, Potential PC Death, Fairy Mischief
“Honoured Performers of my Circus Astounding,
As you all well know, it’s Autumn in Fairyland and the boundary between life and death has grown perilously thin. The ghosts, usually confined to fire-scarred ruins, darkened manors and the sites of their demises, have been abroad, marauding their way across the fairy countryside and altogether making a complete nuisance of themselves. That is, until tonight; tomorrow, we’ll be in Winter and the ghosts will once again be confined to their grim abodes until Autumn next comes.
Of course, the ghosts have a great love for their freedom, and so have concocted quite the plot to stay free. Tonight, you’ll be performing at Bonehart Manor, one of the biggest mansions in all of Fairyland, where the ghosts have arranged a grand hunt to celebrate Autumn’s continuance. Whatever else happens, I leave in your hands! You are a circus, and I trust you with all the solemn honours that title demands. And remember; the show will end when the chimes ring at midnight. With the highest of expectations, Dracula”
MIA – Code Red: Station I by Tiphanie
System: Spycraft
Rating: 13+
CW: Historical reference, manipulation, possible combat, violence, PVP, and betrayal.
“Urgent Message – Station I 0800 hrs – 05/02/1957 -55- KESTREL MISSING –
- CALL ALL AVAILABLE AGENTS –
- INFORMATION ON COLLABORATORS -30-
Received from OSS secret base 33 Aile Sk. Istanbul. (Just next to the electronic repair shop)
Europsy mystery/action oneshot using the Spycraft system. A group of plausibly competent international spies have been sent to secure a missing microfilm containing a list of double agents and collaborators for the international community (and definitely not themselves). Some historical references but overall fictional plot. More comedic tone similar to a classic eurospy movie. PVP possible.
2pm – 5pm
Branch Riders by Bonnie Johnson
System: Branch Riders
Rating: All
CW: Possession, Mental Illness, Dystopias (Optional), Police Brutality (Optional)
Branch Riders is a Tabletop Roleplaying game in which you take the role of a field agent from 1 of 8 various realms known as “”Branches””, fighting a living corruption known as the “”Blight”” which can infect anyone and anything and is invisible to most.
Each Branch has its own unique setting, themes, and history. As a Branch Rider it is your job to hunt down the Blight, stop whatever it’s doing, neutralize it, and most importantly; Keep the existence of the Blight, the Branch Riders, and the other Branches a secret from whichever Branch you find yourself in.
The Hellfire Club is Haunted – Not Clickbait! by Grace O’Hanrahan
System: Magnus Archives
Rating: 13+
CW: Major: Stalking, drowning, violence, altitude sickness, Minor (can be removed): victim blaming, referenced death of a loved one
“Trying to make a name for yourself on YouTube is tough! There’s so much competition these days, especially in ghost hunting. Enter the Hellfire Club, a spooky building purported to have been used by Devil worshipers that was destroyed by a storm. Since then, people have said the place is haunted, you can still hear the sounds of the storm. Sounds perfect for a video!
This is a horror game involving investigation, hiking, and the supernatural. Personal drama and shenanigans are encouraged. Bad decisions are welcome!”
Remnants by Fergal Monster
System: D&D 5e
Rating: 13+
CW: Fantasy Violence
“You were heroes. You got betrayed. You died. Reality died. That’s not the end.
You clawed your way out of the void, back through time. You’re not exactly you anymore. You’re fragments of power, memories and vendettas. Your time is running out, but you will have vengeance.
Winter’s Daughter Finn Jaksland
System: Cairn
Rating: All
CW: Fantasy violence, insects, death, vague occult/religious themes
Winter’s Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest of Dolmenwood. The party is a group of tomb robbers, sent by a wizard to retrieve a ring from the tomb of an ancient hero, lost in the tangled depths of the woods.
6pm – 9pm
Special Delivery by Michael Reed
System: Ryuutama
Rating: All
CW: Extended travel, storms and bad weather, bogs and difficult terrain, references to insects and bugs.
The gruff looking bartender turns to address you: “Hey, could you do me a favor, a friend of mine needs a very delicate package delivered, you’ll be compensated for the work, obviously”” Special delivery is an RP heavy game of travel and navigation through a Ghibli inspired world, as you deliver a very special package through ever worsening conditions.”
Isaac Newton Must Die Tadhg MacCionnaith
System: Mage the Ascension 20th Edition
Rating: 13+
CW: Violence, the Occult, Mental Illness
It’s the 1920s, and in the aftermath of the great war the Technocracy (a brutal and oppressive organisation of superscientists) has begun consolidating global power. Only the Mystic Traditions truly stand against them to keep magic in the world, a battle they’ve been losing since the Renaissance. Rumour is that a respected and powerful Technocratic Archmaster will be making an appearance at peace-talks with the Vampires of Chicago, a rare foray into striking distance of the death cultists known as the Aided. It’s up to these 5 magical Irish assassins to end his life in a daring operation. Isaac Newton Must Die.
Silence the Oracle by Theo Healy
System: Heart
Rating: 13+
CW: Being in outer space untethered, enclosed spaces, descriptions of depression, existentialism and description of mortality
The launch of the Oracle Space Station was a victory for all the planet. It has hung in the stars for centuries, watching, collecting hundreds of millions of stories and distilling them into prophecies to deliver back to us. It has sent only one prophecy this year. Multiple times, the same every time – the apocalypse. And people are starting to believe it. Silence the Oracle before its believers fulfil its will.
The Scarecrow by Finn Ellingboe
System: Monster of the Week
Rating: 13+
CW: Darkness, Scarecrows, being attacked by birds, fantasy violence, spooky woods, being lost, mazes, being separated, fire (possibly)
It’s Halloween night and your friend Hunter has invited you out for a spooky Halloween experience. But what starts out as a fun night out with friends turns into something far more sinister as an ancient evil awakes and begins to stalk your group.
Good thing (most of you) have experience dealing with this kind of thing. It’s time to force this monster into the light, root out its weakness, and banish it from whence it came.
“The Scarecrow” will be a horror game set in the fictional and paranormal town of Ballygonwen. You can create your characters on the day: from a paranormal expert, an actual cryptid, to just a regular dude.
// SUNDAY
10am – 1pm
Great Apple Heist! by Sophie Moore
System: D&D 5e
Rating: All
CW: Insects, traps, fantasy violence
Tragedy has struck. A trickster fey has stolen the Great Apple Tree from a little old kobold lady. Her old bones aren’t what they used to be and she needs your help to steal the tree back! Especially if you want a slice of her famous apple tart.
Darkest Dungeon – The Abyss Returns Even the Boldest Gaze by Alan Armstrong
System: Pathfinder 2e
Rating: 13+
CW: Eldritch and Gothic Horror, Spiders, Child Death [in one character’s backstory]
Ruin has found us at last…
As the coach rattles down the Old Road, it bears lost souls – and all the burdens they carry – towards the ruins of an ancient manor. Whether brought here by gold, glory, or guilt, you will face many perils in the dark halls beneath the Estate. You know not what awaits you upon your arrival, but let us hope that you find what you seek at the end of this winding path.
After all, hope may soon be all we have left…
An adaptation of the Red Hook RPG Darkest Dungeon into Pathfinder Second Edition for a group of brave, or foolhardy, low-level adventurers. There will be opportunities for roleplay, but expect combat, and lots of it. This adventure is designed with people new to Pathfinder in mind – but that is not to say it will be easy. Those without cunning, skill, and good fortune should not expect to survive the Darkest Dungeon…
Unwanted Delivery by Senan Dowd
System: Lancer
Rating: 13+
CW: Corporate Slavery, Violence, Drug Reference
//Begin Briefing
Desmond-Hardmann Dynamics (DHD) has been extracting precious metals from the planet of Costria. As part of doing so, they have borderline enslaved a sizable chunk of the planet’s population. A militia led by DoJ/HR veterans is doing the best it can, but DHD’s “security” is too overwhelming for them, and Union’s too deep in bureaucracy to help.
That’s where the Albatross comes in. There’s a 3 hour window where most of their Anti-Air guns go down for maintenance – meaning we can drop in a strike team close enough to their security’s poorly guised military base. As this is your first mission, as Petrels, you will be following Loyal Wing Marcus Murkan. Your objective is to carry the N5+ Explosive to the core of their headquarters, and to blow it to high hell.
Good luck out there, pilots.
End Briefing//
Bog Man – The Final Chapter by Rory O’Driscoll
System: Custom rules-light system
Rating: 18+
CW: Gore, Sexual References, Body Horror, Excessive Violence
It All Ends Tonight… THE BOG MAN MUST DIE.
The small town of Killmackanock has been haunted by the Bog Man of Camp Harriford for too long. In 1977, it killed a group of young coeds. In 1979, it murdered a guard and three more young souls. In 1981, it slaughtered… more teens.
The town refuses to be haunted by the vengeful monster any longer. The local Catholic priest is arming himself and his parish. Together, they agree… TONIGHT, THE BOG MAN MUST DIE. Fourth instalment of the “Bog Man” slasher series. (1982)
This is the fourth in an anthology series of games in the style of schlocky slasher films like Friday the 13th, Halloween and Nightmare on Elm Street. The game uses a rules-light, gore-heavy system with high lethality and guaranteed over-the-top action. Will you survive your encounter with the Bog Man? Or will you too become… a bog body?
2pm – 5pm
Homeworld 7st: No More Lies by Tom Armstrong
System: Starfinder 2e
Rating: All
CW: Depiction of Fascism, weapons of mass destruction, strange and alien beings, death, propaganda, fire, insurgency, vacuum of space
The Luminary Empire has persisted for millennia its oppressive state growing to span the galaxy. World after world has fallen to their fleets, culture by culture lost to their propaganda. The nation has grown bloated and overconfident, their fleets spread too thin. Now is the time to strike, to light the spark of galactic revolution. But if there is any hope for freedom the message must be spread across the known space, the galaxy must know of the empire weakness. It’s propaganda must be broken. The people need something to rally around, one big victory to show that freedom has a chance. The Emperor must die!
To Race the Thunder by Brendan Murphy
System: Conan: Adventures in an Age Undreamed Of
Rating: 13+
CW: Violence, Gore, Violence against civilians, despair
Night is falling on Conajahara, the last frontier before the lands of Pictdom. You have each come here for reasons of your own-the lure of gold, wanderlust, or the challenge of the frontier- but for now you are serving as scouts out of Fort Tuscelan, sent to roam the borderlands of the Black River. As stygian night falls, you can hear war drums beat across the river, signs of warriors illuminated by witch fire, and you can feel the red hand of barbarism close around your hearts.
The Machine Doctrine by Aodhán
System: The Magnus Archives
Rating: 13+
CW: Mention of Mental Illness, Stalking, Violence and Weaponry
A group of paranormal investigators receive a statement from a very shaken old lady who has seen suspicious activity surrounding neighbours who claim to be members of the ‘Automaton Authority’. The Magnus Institute has tasked this rag-tag group with getting to the bottom of this mystery by using various investigative skills and engaging in gnarly combat. (Serious spoilers for The Magnus Archives. Players don’t need any knowledge in The Magnus Archives to play, as long as they don’t mind spoilers.)
Dare the Darkness by Dylan Breheny
System: Armour Astir: Advent
Rating: 13+
CW: Space
There was a time when the whole world was connected — when the Crossings linked distant realms together, portals shining with the lights of multicoloured stars. Until the Orthic Empire arrived, to turn out the lights. They took control of every portal they could find, and destroyed the ones they couldn’t. Noone can cross the stars without passing through their barricades and paying their tolls, and the realms of the spirits and the fey have been shuttered away, out of sight and mind. But for the peoples of the Place Between, there’s always a back door. With the mustered forces of rebels, spirits and magical refugees, we fight to break down the Empire’s borders and free the Crossings again.
We were close — so close. Before our flagship, the Anascene, got lost between the Crossings on the way home from a critical mission. Tonight, we launch a daring mission, to creep through an Empire blockade, brave the void, and bring our leaders home. Climb into your vessels and your mechs, and drive into the dark.
// LARPS
// FRIDAY
6pm – 9pm
!!Hot Single Monsters In Your Area!! by Sophie Moore
System: Homebrew
Rating: 18+
CW: Monsters, romance (failed and successful), alcohol/drug reference
Are you a monster looking for love? Do you want to find someone YOU can go bump in the night with? YOU’RE IN LUCK! Whether you be a handsome hag, a romantic robot or a charming Cthulhu, our lonely heart club is the time for you to find that monster who makes your heart roar.
!!! Hot Single Monsters In Your Area !!! is a game about finding love as a monster on a singles dating night.
// SATURDAY
10am – 1pm
Nothing Besides Remains by Síofra Ní Lochlainn
System: Based on the Dark Forest larp by Nick Knizev
Rating: 13+
CW: Conflict between societies, societies potentially being destroyed in the process, religion, human sacrifice
You are the only people in the world. The forest is vast, and ancient. You dwell in only a small part. There is food and water, though not in abundance. You do not live in luxury, but you have enough to survive, to sustain as you are. As you grow in number, you expand further and further from your native lands, deeper and deeper into the forest.
And that’s when you meet the others. Are they people? Are they demons? Are they simply creatures of the wood? Whatever may be, they are in your way. Will they survive? Will you? When people walk this land in a thousand years, what will be left of your people?
—————
A larp about generations of tribes in a vast forest, and the legacy they leave behind. The larp will be played out over a number of cycles, with characters growing old and dying over the course of the larp. Players will play multiple characters.
2pm – 5pm
More Metal, More Problems by Xander Cosgrave
System: Homebrew
Rating: 13+
CW: Gambling, gladiatorial Combat, pvp intrigue
Solaris VII, the gladiator world. Armies come and go, but Solaris stays the same. All of the sphere comes here to watch mechs fight, and more importantly than that, to gamble on those fights. If an AgriMech falls over in the forest, someone will give you the odds on which way it’ll land.
That’s why you’re here, for the Leperbowl. A battle between the best Mechs and Mechwarriors from the Donegal District, one of the hottest fights on the planet. Everyone and everyone will be watching, so it’s a great opportunity to talk and spend money. You’ve got cash to spend, and you’d like to have a lot more of it on your way home, so it’s time to take a little risk.
Not too much risk though, if you’re going to lay down cash, you probably want to make sure the odds are in your favour.
6pm – 9pm
6 O’Clock Meeting With The Supreme Leader by Simon Bowler
System: Homebrew
Rating: 13+
CW: Dictatorship, bureaucracy, death, PvP , petty people in positions of power, time pressure, bullying
“Esteemed Members of the Committee for the Assurance of Continued Glory: you are called today, as every Saturday prior, to meet with the Supreme Leader and hold council to decide upon the most important issues facing Demokritonia this week.
The Supreme Leader has highlighted the following agenda items for your particular attention: whether to release, execute, incarcerate the prisoners from the 51 Hour War, whether or not to ratify Article 2194 of the Freedom mandates, and the frankly deplorable quality of the coffee supplied by the canteen staff. Full agenda will be forwarded by secure post. Attendance is both mandatory and compulsory.
Long live the Supreme Leader, long live Demokritionia.
// SUNDAY
10am – 1pm
The Congress of Vienna by Jack Seabury
System: Homebrew
Rating: 13+
CW: Discussions/References to: Nationalism, Historical Conflict/War, Religion, Possible Fantasy Violence, Mentions of colonialism (this will explicitly not be a part of actual gameplay, just mentioned briefly on some character sheets), The undead
The year is 1814. Esteemed dignitaries of the great nations of Europe have gathered in Vienna for a simple purpose: To reshape the continent in their mind’s eye, distort maps to their liking, and dole out the winnings (and losings!) of the great power conflict that caused this whole mess. Each dignitary has a goal – for most, to represent their nation dutifully; winning plunder, prestige, and power for their people, their monarch, or themselves. However, some have ulterior motives, and whether these take precedence over the motives of the States that sent them here, well, that’s up to them.
However, there is more to the Congress than meets the eye. In attendance are various others, those beyond humanity. Vampires roam the halls of the Ballhausplatz, intermingling with the mechanical, the magical, and those who are anything but mundane. These individuals are dignitaries yes – and on the surface they appear no different than all else in attendance. But they have powers, motivations, and secrets that not all gathered share.
A series of votes will be taken by the honourable representatives of the great and lesser powers, deciding amongst each other the fates of kingdoms, balance of empires, and lives of many of those present on this fateful evening. There are maps to be made, lines to be drawn, and grudges to hold, but all will be settled through dialogue at the Congress of Vienna.
2pm – 5pm
Tourney at King’s Landing by David Conlan and Lorcan Daly
System: Homebrew
Rating: 18+
CW: Sexism, drink spiking, player character death, injury description, romance-based characters, classism
Ahead of the coming winter, a Tourney has been called in Kings Landing. Lord Willam Stark’s victory over the Wildling invaders is to be celebrated. Lords and ladies from all throughout the Seven Kingdoms are in attendance. As of yet, neither the crown prince Daeron, nor princess Daella Targaeryen have taken a spouse. It is believed that King Maekar is using the Stark victory at the Battle of Long Lake as an opportunity to shore up political allegiances. The champion of the the Tourney will be able to declare 1 woman to be the Queen of Love and Beauty, sometimes given as an honour to the reigning Queen Dyanna. However, even more frequently the victor delivers the laurel of Love and Beauty to one they intend to court.
// PATHFINDER SOCIETY
Slot 1 – Friday 6pm
Quest 20 Lacking Respect (1 – 4) – GM Miguel Sacristan
Slot 2 – Saturday 10am
March of the Dead Part 1 (Level 3) – GM Miguel Sacristan
Slot 3 – Saturday 3pm
Enter The Palid Peak (1 – 4) – GM William Boyle
Protecting the Firelight (3 – 6) – GM Miguel Sacristan
Slot 4 – Sunday 10am
March of the Dead Part 2 (Level 3) – GM Miguel Sacristan
We have pregens ready for all this adventures.